Everything you need to know, whether you're showing up to play or running the game.
From invitation to final whistle.
You get invited
When an organizer opens a game, you receive an invitation. You'll see the date, time, location, and how many spots are available.
RSVP
Confirm, decline, or mark as maybe. You can change your response at any time while the game is open — right up until the lock time.
Check the roster
See who else is coming and whether you're on the confirmed list or the waitlist. The organizer controls the final lineup.
Find out your team
Once the organizer randomizes, you'll see your team assignment. Teams are balanced by player ratings so games stay competitive.
After the game
If voting is enabled, cast your Player of the Match vote once the game is marked complete. Results are visible to the whole group.
From first draft to full-time whistle.
Create a group
Set up your group with a name and sport. Share the invite link so your regular crew can join and you can assign their skill ratings.
Draft a game
Set the date, time, location, and lock time. The game stays invisible to players until you decide to open it — take your time getting the details right.
Open the game
Select which members to invite. They're notified immediately and can start RSVPing. You can mark some players as priority or put them directly on the waitlist.
Monitor the roster
Watch confirmations come in. You can add walk-ins manually at any point, and adjust player statuses if someone's circumstances change.
Lock and randomize
At lock time, RSVPs close automatically. Review the final roster, then hit randomize to generate balanced teams. If you don't like the split, re-roll as many times as you need.
Mark complete
After the game, mark it done. Player of the Match voting opens automatically if you've enabled it, and the game moves to your group's history.